Mikaela Dorch

Digital Media Artist
& Graphic Designer


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© 2024 MIKAELA DORCH
ALL RIGHTS RESERVED

Mikaela Dorch

Digital Media Artist & Graphic Designer

Labyrinth of Shadows

OCTOBER 2023 - DECEMBER 2023
Illustration, Pixel Art, Video Game Design 





Artist Statement


For a game studies class, my partner and I decided to expand on our prototype video game "Labyrinth of Shadows." I am the game designer and artist, and Abhinav Selvaraj is the producer and programmer. I used Aseprite & Photoshop to create all the visual assets (characters, environment, objects, and sprite animations) of the game, and Abhinav used Unity to program and code the game. For the sound effects/music, we utilized and credited found assets online via YouTube and sound effect library archives. More information about the controls and sounds we used are available in the technicals and credits.  

Furthermore, the MDA features of our game has expanded. We added narrative to our game that entails the story of the evil wizard sorcerer's motive to turning the village's world into darkness. Throughout the game, the player must battle the wizard's team of goblins while finding journals throughout the dungeon maps. Each of the journals uncovers one clue to why the wizard sorcerer became cold to the world. Once the player defeats all goblins and the evil wizard sorcerer theirself, they can come back to the village and receive their final treasure. Along with the final awards, the player uncovers the story of the evil sorcerer's past and motive to darkness.

Play Game on Itch.io:
Labyrinth of Shadows


Technicals & Credits


Controls:
  • W, A, S, D - Directional Movement
  • Left Mouse Click / Spacebar - Attack
  • E - Interact & Advance Dialogue/Journal Screens
  • ESC - Menu

Sound Effects & Music Credits:



Protagonist Character Sprites (32x32px)

Evil Wizard Character Sprites (32x32px)

Green Goblin Character Sprites (32x32px)

Assorted Dungeon Assets (32x32px)



Game Screen Designs

Environment & Dungeon Art